Board Game
Four
By Xiao Guai Dan · Art by Néstor Romeral Andrés
A game inspired by the Four Colour Theorem in which four shapes in four colours are placed in a virtual grid according to four constraints. Players take turns putting pieces on the board, according to the following constraints: Connected: after the first piece, each piece you play must touch at least one other piece orthogonally. Different move: you may not play the same shape or colour that your opponent just played. Not adjacent: you may not place a piece adjacent to a piece of the same shape or colour. Virtual grid: you may not play so that the playing area exceeds 9 squares in any direction. The last player able to place a piece wins. The four shapes used are shown below. Each player receives 16 pieces, four of these in each of the four colors. A total of 32 tetromino pieces are needed. Four won (along with Veletas) the BoardGameGeek Best Combinatorial 2-player Game of 2013 award. BEST COMBINATORIAL 2-PLAYER GAME OF 2013 - RESULTS
- Abstract Strategy
- Tile Placement
Prices · delivered to United States · USD
No offers for delivery to United States in USD yet.
Try another delivery country or currency.
Similar games
shared mechanics & theme, priced for you
/pic5550924.jpg)
/pic6931785.jpg)
/pic6955152.jpg)
/pic9273518.jpg)