Board Game
Operation: Barbarossa
By Adam Woodard, King Tiger Game Design · Art by Adam Woodard, David Prieto, King Tiger Game Design
Summer 1941: Operation Barbarossa has begun. The impressive Nazi war machine has set it sights on the East and has begun rolling toward the gates of Moscow. The Russian defenses are caught off guard and must organize quickly to make a stand and proudly defend the Mother Land. Many brave soldiers must answer the call to duty, and many will pay with their lives before either side may claim… victory. Operation: Barbarossa recreates this epic battle using a turn-based, area-movement and capture system similar to Axis & Allies. This game does however, use its own unit types, combat rules, D12 combat system, and victory system. As the German player, you have a set length of time to capture key Russian cities to cripple their production. As Russia, you must find a way to hold out long enough to turn back the advancing Nazis.
- Economic
- Wargame
- World War II
- Area Movement
- Area Majority / Influence
- Dice Rolling
- Simulation
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