BattleTech: Total Chaos
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Expansion

BattleTech: Total Chaos

By Ben Rome, Herbert A. Beas II, Øystein Tvedten · Art by Aaron Miller, Alex Iglesias, Alex Williamson, Chris Lewis

From the publisher: In late 3067, the Word of Blake unleashed its Jihad, fanning the flames of violence and spreading it across the Inner Sphere. Three mercenary commands struggled to find their footing and profit from the all-encompassing warfare. As they navigated their way through the conflicts erupting on hundreds of worlds, these mercenaries grew in power, prestige, and character. Facing adversity, victory, defeat, and enemies within and without, they were typical of many commands touched — for ill or for good—by the Jihad. As the Jihad unfolded through the Jihad Hot Spots plotbooks, players were introduced to the Chaos Campaign, a new game play system that gave players the opportunity to craft their own games around specific battles and events of the Jihad. Now that campaign, spanning fourteen years of conflict, has been collected and updated. Presented here are all of the Chaos Campaign tracks from the Hot Spots plotbooks and interwoven with select tracks from the Jihad Turning Points e-publication series and several all-new tracks and mini-campaigns. This volume also includes detailed reports on nearly forty planetary campaigns, providing context and details previously clouded by interstellar media, local reports, and personal journals. With an updated and streamlined core ruleset for the Chaos Campaign and new Jihad era Random Availability Tables for the Word of Blake, Mercenaries, and Militias, this book has everything players and gamemasters need to recreate the pivotal campaigns of the Jihad and lead their forces to victory. The Total Chaos expansion for BattleTech provides dozens of scenarios for BattleTech games set within the timeframe of the Jihad; in addition to collecting together those already published within various of the Jihad sourcebooks, Total Chaos adds more than 60 completely new tracks, all of which can be fought as one-off games or which can be linked together to provide long-running campaigns for groups of players.

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Players2–6
Playtime120 min
Age14+
Year2012
  • Fighting
  • Expansion for Base-game
  • Wargame
  • Science Fiction
  • Book
  • Miniatures
  • Grid Movement
  • Dice Rolling
  • Variable Player Powers
  • Role Playing
  • Hexagon Grid

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