Arms Race
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Board Game

Arms Race

By Dave Casciano

Subtitled "Simulation of Global War and Strategic Building 1950-2001" Description from Nicholas Palmer's book The Comprehensive Guide to Board Wargaming (Sphere 1980): Arms Race has the USA and USSR (and China in a three-player version) slugging it out from 1950 to 2001 with armor, infantry, fighters, bombers, spy satellites, U-2s, guerrillas, transports, subversive political groups, secret foreign services, extensive production rules, and the threat of nuclear war. Players: two to four (The basic game is for two or three, but an expansion kit which is actually an extra sheet of counters and a half-page scenario description allows for a Germany that survived WW II). Period: postwar Time scale: seasonal Ground scale: about 600 miles to the inch? Unit scale: abstract - army corps?; naval fleet; air force Components (review copy included the expansion kit) 1 - cover page with goofy ray-gun art, unit cost chart on back 1 - six-page rules booklet 1 - unit identification chart 3 - unit production charts 1 1/2 - pages of scenarios 5 - sheets of counters with crude artwork 2 - 17x19" area-movement maps that mate to show the whole world, very crudely drawn and badly printed.

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Players2–4
Playtime120 min
Age12+
Year1976
  • Wargame
  • Modern Warfare
  • Area Movement
  • Dice Rolling
  • Simulation
  • Hexagon Grid

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