That's Incredible!
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Board Game

That's Incredible!

By (Uncredited)

The game deck consists of eighty-one cards. Each card has a letter of the alphabet, a slot machine symbol, a number between one and twenty-six and is one of four colors. The game comes with instructions to play nine games with the deck. Dice and a game pad complete the package. Zenith – A crossword game. Beat the Bandit – The dealer accepts bets and pays the punters for certain slot machine symbol combinations. That’s Incredible! – A memory game that uses the colors on the cards. Castaways – The players use the cards dealt to them to calculate a target number determined by the dealer. Sequence 26 – A memory game that uses the letters on the cards. Corner Bank – Players score for remembering combinations of colors. Preposterous – Players score for remembering sequences of numbers. Unravel – The dealer selects a secret combination of colors and the other player must deduce the combination by making guesses. Shootout – The colors have rank and the player who reveals the highest ranked card during a round wins all cards of all the other players. The rules give a post office box and a toll-free telephone number to encourage players to contact the publisher with game results. The game is a promotional tie-in to a popular television series of the eighties.

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Players1–27
Playtime60 min
Year1981
  • Card Game
  • Party Game
  • Word Game
  • Memory
  • Movies / TV / Radio theme
  • Math
  • Set Collection
  • Open Drafting
  • Paper-and-Pencil
  • Pattern Recognition
  • Betting and Bluffing

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