Board Game
Teleprompter: Cyphers of the Spiritual Hinterlands
By Joe Riehle · Art by cat K.
1. Players agree to play to a number of points. 2. The players take turns being the Teleprompter. 2. The Teleprompter first chooses a number of receivers equal to half the number of players rounded down and describes a situation that the first player has caused through supernatural means. The situation is actually an enciphered message to the receiving players. The Teleprompter chooses a number of guesses: 1-3, inclusive, for the round. 3. A non-receiver is allowed to guess what the message means. Then, a receiver is allowed to guess. Then, a non-receiver is allowed to guess. The two groups alternate trying to figure out the message until either: a. someone figures out the message or b. everyone (save the originator of the message) has the opportunity to guess the predetermined number of times determined in step 2. 4. If 3a occurs and a receiver is the correct guesser, the Teleprompter and the receiver who guesses correctly each get a point. If a non-receiver is the correct guesser, then the non-receiver gets two points. If no-one guesses correctly, then the Teleprompter loses a point. It is not possible to have negative points. 5. The first player to the predetermined number of points wins. There can be ties.
- Party Game
- Print & Play
- Storytelling
- Team-Based Game
- Acting
Prices · delivered to United States · USD
No offers for delivery to United States in USD yet.
Try another delivery country or currency.
Similar games
shared mechanics & theme, priced for you
/pic3335930.jpg)
Cranium Cadoo
2–99P · 45M · 2001
$7.95Out of stock/pic2020055.jpg)
The Last Banquet
6–25P · 45M · 2012
$11.46In stock/pic3099069.jpg)
Women vs. Men Alias
4P · 60M · 2016
$65.98In stock/pic4238459.jpg)
TOKYO COIN LAUNDRY
1–6P · 5–60M · 2019
$31.99In stock/pic5292994.jpg)
Million Dollar Script
3–10P · 45–60M · 2021
$16.80In stock/pic2335221.png)
Two Rooms and a Boom
6–30P · 7–20M · 2013
$30.00In stock