Expansion
Anima Tactics: Grimorium Verum
Grimorium is the heaviest Combat Gear model developed by Wissenchaft. Almost unstoppable, this Lost Logias weapon enters the battlefield to annihilate everything in his path. Neutral Wissenschaft Warrior/Mystic- Lv. 55+ At 4 | Dm 8 | Df 7 | Ar 6 | LP 35 | Re 10 | Mo 6/10 | AP Varies/4 Innate Abilities:Damage Resistance, Immunity (Poison). Armor Piercing: Any hand-to-hand Attack made by Grimorium ignores 2 points of the defender's Armor. oo+ - Exodia Cannon (Magic, Ranged Attack) Distance (8 inches). For each additional Action Point spent, Exodia Cannon attack gets 4 inches of additional Distance and +2 Damage. ooo - Magus Burst (Magic, Charge) If this Charge hits its target, Grimorium makes a new Attack on every Unit (except the Charge target) within 2 inches of itself. Each new Attack must be rolled separately as a normal Hand-to-hand Attack (they don't get any of the Charge bonus). ooo - Veritas (Magic, Attack) Veritas affects all enemy Units within 2 inches of Grimorium. Grimorium - Pilot Gear: A Gear cannot have Advantage cards associated and you must select a Pilot for it. The cost of the Pilot is added to the Gear's Level. The Pilot selected for a Gear determines the number of Actions Points it will recover per Turn and may give additional abilities. Unique Pilot: The same Pilot cannot be selected more than once in the same party, regardless of the Gear he is in. Technomagical Powered Armor: You can take any number of Grimorium Gears in your party, as long as you follow the Unique Pilot rule. Reist Ebersbacher - Lv. +25 Recharge: ooo Innate Abilities: Initiative. As Pilot: Grimorium obtains +1 Attack, +1 Defense, +2 Resistance and Critical Mastery. Leader: Grimorium becomes a Leader. Frederick Mausser - Lv. +15 Recharge: ooo Marksmanship: Grimorium obtains +1 Attack to its Ranged Attacks. Aim Shot: If Grimorium doesn't use any Movement during its activation, it gets +1 Attack to its Ranged Attacks that Turn. This bonus stacks with Marksmanship. Steiner Wenzel - Lv. +5 Recharge: oo Repairs: Grimorium may spend 1 Action Point each Turn during its Activation to recover 5 Life Points. Additional Armor: Grimorium gets +1 Armor.
- Fantasy
- Fighting
- Miniatures
- Dice Rolling
- Action Points
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