Anima Tactics: High Arbiter Alastor
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Anima Tactics: High Arbiter Alastor

High Arbiter Alastor is the Arbiter of Demons, the Dark Master of the War. There are many names for someone who has forgotten his own. As a high power under the direct command of the High Archon, Alastor has been unleashed upon the world to destroy the pillars than sustain it. Dark Azur Alliance Leader Warrior - Lv. 80 At 6 | Dm 6 | Df 9 | Ar 4 | LP 18 | Re 11 | Mo 6/10 | AP 3/5 Innate Abilities: Critical Mastery ooo - Ignis (Ki, Attack) +2 Attack / +2 Damage. ooo - Pandemonium (Ki, Attack) +6 Damage. ARBITER ALASTOR Arbiter Orders Orders per Turn: 3 Influence Zone: 12 inches. Limitation: Alastor’s Arbiter Orders do not affect Characters of equal or greater level, other Arbiters, or Summoned creatures. o - Motum (Special, Effect) Move one friendly unit within Alastor's Influence Zone 2 inches. This does not count as a Movement. Motum may not be used more than once on the same Character in a Turn. oo - Terminus (Special, Attack) A friendly Unit within Alastor's Influence Zone makes a free hand-to-hand Attack with +3 Attack / +3 Damage. The character who makes this attack is removed from play after it is resolved. oo - Opugnis (Special Attack) A friendly Unit within Alastor's Influence Zone makes a free hand-to-hand Attack.

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Players2
Playtime60 min
Age12+
Year2009
  • Fantasy
  • Fighting
  • Miniatures
  • Dice Rolling
  • Action Points

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