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Washington's Crossing

By Roger Miller · Art by AccessiJeux, Mark Mahaffey

Washington's Crossing: A Game of the Winter Campaign of 1776-1777, that resulted in the twin-victories of Trenton and Princeton and turned the fortunes of the war The first in a series of linkable operational games on the American Revolution. Leaders are activated using activation points. Each leader has a cost to activate based on his rank. Washington's Crossing uses an original system for river crossing that simulates the uncertainty of the winter crossings. Each strength point represents 10 men. Map Scale is 1.14 miles per hex. Combat system simulates surprise, leader quality, and outflanking. Game Scale: Game Turn: 4 turns per day Hex: 1.14 miles / 1.83 kilometers Units: Unit Strength point, 1 per 10 men Game Inventory: One 22 x 34" full color map One dual-side printed countersheet (200 1/2" counters) One 24-page Washington's Crossing rulebook Three dual-side printed player aid cards Three single-side printed player aid cards One 10-sided die Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 6-10 hours

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Players 2
Playtime 480 min
Year 2012
  • Wargame
  • Age of Reason
  • American Revolutionary War
  • Dice Rolling
  • Simulation
  • Hexagon Grid

Prices · 3 offers · delivered to Norway · NOK

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Second Chance Games ★ 96%

English edition · Ships from United Kingdom · In stock

kr 502 item
+ kr 126 shipping

kr 627

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    English edition · Ships from Germany · In stock

    kr 571 item
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    kr 711 Go to store
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    English edition · Ships from Romania · Out of stock

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